보내고 싶으면 언제든지 보냄 => collision 발생 많음 => 성능 낮음
pure aloha의 개선 버전
Value of p?
- Binary Exponential Backoff
- attempt to transmit repeatedly for repeated collisions
- for the first 10 attempts, mean value of random delay is doubled
- mean value then remains the same for 6 additional attempts
- after 16 unsuccessful attempts, station gives up at mac and reports error to LLC
- as congestion increases, stations back off by larger amounts to reduce the probability of collision
- 1-persistent algorithm with binary exponential backoff is efficient over wide range of loads
: low loads => 1-persistence guarantees station can seize channel as soon as it goes idle
: high loads => at least as stable as other techniques
- backoff algorithm gives last-in, first-out effect
: stations with no or few collisions have chance to transmit before stations waited longer- Collision Detection
(for baseband bus)
- collision produces much higher voltage than normal signal
ex) 10Base5: 500m까지 higher voltage
- collision is detected if cable signal is greater than single station signal
- signal attenuates over distance
- limit distance to 500m (10Base5) or 200m (10Base2)
(for twisted-pair star-topology)
- more than one input into any port => collision
- special collision presence signal is generated
IEEE 802.3 MAC protocol and frame format
100BASE-X: physical meduim specifications from FDDI
- two physical links between nodes: transmission and reception
- 100BASE-TX: STP or Cat. 5 UTP
- 100BASE-FX: optical fiber
- 100BASE-T4: Cat.3, voice-grade UTP (성능 안 좋음. 4페어 다 사용)
: uses four twisted-pair lines between nodes
: data transmission uses three pairs in one direction at a time
Star-wire topology: similar to 10BASE-T
Gigabit Ethernet - MAC
- carrier extension: 짧은 mac frame 끝에 special symbol 붙임
- frame bursting: extra overhead 필요 X
- switching hub. collision 발생 X
Gigabit Ethernet - Physical
Uses
- high-speed, local backbone interconnection betwen large-capacity switches
- server farm, backbone, and campuswide connectivity
- enables ISPs and NSPs to create very high-speed links at low cost 낮은 비용으로 고속 링크 생성
- allows construction of MANs and WANs that connect geographically dispersed LANs
- ethernet competes with ATM and other WAN technologies
네트워크 내의 인터넷, 인트라넷에서의 트래픽 계속 증가 => 고속 네트워크 필요
네트워크 커넥션 숫자 늘어남, 말단 커넥션 스피드 빨라짐, 말단 application이 high bandwidth 요함, 웹호스팅 많음
Advantages
- No expensive, bandwidth-consuming conversion between Ethernet packets and ATM cells is required; Network is Ethernet, end to end (conversion 필요 X)
- IP and Ethernet together offers QoS and traffic policing capabilities; Advanced traffic engineering technologies are available to users and providers
- Variety of standard optical interfaces (wavelengths and link distances) have been specified for 10 Gb Ethernet
Medium Options
- Maximum link distances cover 300 m to 40 km
- Full-duplex mode only
- 10GBASE-S (short): 850 nm transmission on multimode fiber, Up to 300 m
- 10GBASE-L (long): 1310 nm transmission on single-mode fiber, Up to 10 km
- 10GBASE-E (extended): 1550 nm transmission on single-mode fiber, Up to 40 km
- 10GBASE-LX4: 1310 nm transmission on single-mode or multimode fiber, Up to 10 km, Medium uses wavelength-division multiplexing (WDM) to multiplex the bit stream across four light waves
Distance options: core 두께에 따라 differ