//
// ViewController.swift
// AudioMission
//
// Created by seohuibaek on 2022/10/17.
//
import UIKit
import AVFoundation
class ViewController: UIViewController, AVAudioPlayerDelegate, AVAudioRecorderDelegate {
var audioPlayer : AVAudioPlayer!
var audioFile : URL!
let MAX_VOLUME : Float = 10.0
var progressTimer : Timer!
var imagePlay : UIImage!
var imagePause : UIImage!
var imageStop : UIImage!
var imageRecord : UIImage!
let timePlayerSelector:Selector = #selector(ViewController.updatePlayTime)
let timeRecordSelector:Selector = #selector(ViewController.updateRecordTime)
@IBOutlet var pvProgressPlay: UIProgressView!
@IBOutlet var lblCurrentTime: UILabel!
@IBOutlet var lblEndTime: UILabel!
@IBOutlet var btnPlay: UIButton!
@IBOutlet var btnPause: UIButton!
@IBOutlet var btnStop: UIButton!
@IBOutlet var slVolume: UISlider!
@IBOutlet var imageView: UIImageView!
@IBOutlet var btnRecord: UIButton!
@IBOutlet var lblRecordTime: UILabel!
var audioRecoder : AVAudioRecorder!
var isRecordMode = false
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
selectAudioFile()
imagePlay = UIImage(named: "play.png")
imagePause = UIImage(named: "pause.png")
imageStop = UIImage(named: "stop.png")
imageRecord = UIImage(named: "record.png")
imageView.image = imageStop
if !isRecordMode {
initPlay()
btnRecord.isEnabled = false
lblRecordTime.isEnabled = false
} else {
initRecord()
}
}
func selectAudioFile(){
if !isRecordMode{
audioFile = Bundle.main.url(forResource: "Sicilian_Breeze", withExtension: "mp3")
} else {
let documentDirectory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0]
audioFile = documentDirectory.appendingPathComponent("recoderFile.m4a")
}
}
func initRecord(){
let recordSettings = [
AVFormatIDKey : NSNumber(value: kAudioFormatAppleLossless as UInt32),
AVEncoderAudioQualityKey : AVAudioQuality.max.rawValue,
AVEncoderBitRateKey : 320000,
AVNumberOfChannelsKey : 2,
AVSampleRateKey : 44100.0] as [String : Any]
do{
audioRecoder = try AVAudioRecorder(url: audioFile, settings: recordSettings)
} catch let error as NSError {
print("Error-initRecord : \(error)")
}
audioRecoder.delegate = self
slVolume.value = 1.0
audioPlayer.volume = slVolume.value
lblEndTime.text = converseNSTTimeInterval2String(0)
lblCurrentTime.text = converseNSTTimeInterval2String(0)
setPlayButtons(false, pause: false, stop: false)
let session = AVAudioSession.sharedInstance()
do {
try AVAudioSession.sharedInstance().setCategory(.playAndRecord, mode: .default)
try AVAudioSession.sharedInstance().setActive(true)
} catch let error as NSError {
print(" Error-setCategory : \(error)")
}
do {
try session.setActive(true)
} catch let error as NSError {
print(" Error-setActive : \(error)")
}
}
func initPlay(){
do {
audioPlayer = try AVAudioPlayer(contentsOf: audioFile)
} catch let error as NSError {
print("Error-initPlay: /(error)")
}
slVolume.maximumValue = MAX_VOLUME
slVolume.value = 1.0
pvProgressPlay.progress = 0
audioPlayer.delegate = self
audioPlayer.prepareToPlay()
audioPlayer.volume = slVolume.value
lblEndTime.text = converseNSTTimeInterval2String(audioPlayer.duration)
lblCurrentTime.text = converseNSTTimeInterval2String(0)
//btnPlay.isEnabled = true
//btnPause.isEnabled = false
//btnStop.isEnabled = false
setPlayButtons(true, pause: false, stop: false)
}
func setPlayButtons(_ play:Bool, pause:Bool, stop:Bool){
btnPlay.isEnabled = play
btnPause.isEnabled = pause
btnStop.isEnabled = stop
}
func converseNSTTimeInterval2String(_ time:TimeInterval) -> String {
let min = Int(time/60)
let sec = Int (time.truncatingRemainder(dividingBy: 60))
let strTime = String(format: "%02d:%02d", min, sec)
return strTime
}
@objc func updatePlayTime(){
lblCurrentTime.text = converseNSTTimeInterval2String(audioPlayer.currentTime)
pvProgressPlay.progress = Float(audioPlayer.currentTime/audioPlayer.duration)
}
@IBAction func btnPlayAudio(_ sender: UIButton) {
audioPlayer.play()
setPlayButtons(false, pause: true, stop: true)
progressTimer = Timer.scheduledTimer(timeInterval: 0.1, target: self, selector: timePlayerSelector, userInfo: nil, repeats: true)
imageView.image = imagePlay
}
@IBAction func btnPauseAudio(_ sender: UIButton) {
audioPlayer.pause()
setPlayButtons(true, pause: false, stop: true)
imageView.image = imagePause
}
@IBAction func btnStopAudio(_ sender: UIButton) {
audioPlayer.stop()
audioPlayer.currentTime = 0
lblCurrentTime.text = converseNSTTimeInterval2String(0)
setPlayButtons(true, pause: false, stop: false)
progressTimer.invalidate()
imageView.image = imageStop
}
@IBAction func slChangeVolume(_ sender: UISlider) {
audioPlayer.volume = slVolume.value
}
func audioPlayerDidFinishPlaying(_ player: AVAudioPlayer, successfully flag: Bool) {
progressTimer.invalidate()
setPlayButtons(true, pause: false, stop: false)
}
@IBAction func swRecordMode(_ sender: UISwitch) {
if sender.isOn {
audioPlayer.stop()
audioPlayer.currentTime = 0
lblRecordTime!.text = converseNSTTimeInterval2String(0)
isRecordMode = true
btnRecord.isEnabled = true
lblRecordTime.isEnabled = true
} else {
isRecordMode = false
btnRecord.isEnabled = false
lblRecordTime.isEnabled = false
lblRecordTime.text = converseNSTTimeInterval2String(0)
}
selectAudioFile()
if !isRecordMode {
initPlay()
} else {
initRecord()
}
}
@IBAction func btnRecord(_ sender: UIButton) {
if (sender as AnyObject).titleLabel?.text == "Record" {
audioRecoder.record()
(sender as AnyObject).setTitle("Stop", for: UIControl.State())
progressTimer = Timer.scheduledTimer(timeInterval: 0.1, target: self, selector: timeRecordSelector, userInfo: nil, repeats: true)
imageView.image = imageRecord
} else {
audioRecoder.stop()
progressTimer.invalidate()
(sender as AnyObject).setTitle("Record", for: UIControl.State())
btnPlay.isEnabled = true
initPlay()
imageView.image = imageStop
}
}
@objc func updateRecordTime() {
lblRecordTime.text = converseNSTTimeInterval2String(audioRecoder.currentTime)
}
}
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