πŸ”„ Software engineering

1.πŸŽ«μ†Œν”„νŠΈμ›¨μ–΄ 곡학 part00. μ†Œν”„νŠΈμ›¨μ–΄ μ—”μ§€λ‹ˆμ–΄λ§ μ†Œκ°œ

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2.πŸŽ«μ†Œν”„νŠΈμ›¨μ–΄ 곡학 part01. Object-Oriented Analysis and Design

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3.πŸŽ«μ†Œν”„νŠΈμ›¨μ–΄ 곡학 part02. UP의 반볡적 개발

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4.πŸŽ«μ†Œν”„νŠΈμ›¨μ–΄ 곡학 part03~05. 사둀연ꡬ / Inception / μ§„ν™”μ μš”κ΅¬μ‚¬ν•­

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5.πŸŽ«μ†Œν”„νŠΈμ›¨μ–΄ 곡학 part06. Use case

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6.πŸŽ«μ†Œν”„νŠΈμ›¨μ–΄ 곡학 part07. κ·Έ λ°–μ˜ μš”κ΅¬μ‚¬ν•­ (보좩λͺ…μ„Έ, λΉ„μ „, μš©μ–΄μ‚¬μ „)

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7.πŸŽ«μ†Œν”„νŠΈμ›¨μ–΄ 곡학 part08. Iteration 1 – 기초

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8.πŸŽ«μ†Œν”„νŠΈμ›¨μ–΄ 곡학 part09. Domain Model

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9.πŸŽ«μ†Œν”„νŠΈμ›¨μ–΄ 곡학 part10~11. SSD(System Sequence Diagram + System Operation Contracts)

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10.πŸŽ«μ†Œν”„νŠΈμ›¨μ–΄ 곡학 part12~14. 논리적 μ•„ν‚€ν…μ²˜μ™€ UML νŒ¨ν‚€μ§€ λ‹€μ΄μ–΄κ·Έλž¨ / 객체 섀계 방법

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11.πŸŽ«μ†Œν”„νŠΈμ›¨μ–΄ 곡학 part15. UML μΈν„°λ ‰μ…˜ λ‹€μ΄μ–΄κ·Έλž¨

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12.πŸŽ«μ†Œν”„νŠΈμ›¨μ–΄ 곡학 part16. UML 클래슀 λ‹€μ΄μ–΄κ·Έλž¨

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13.πŸŽ«μ†Œν”„νŠΈμ›¨μ–΄ 곡학 part17~18. grasp μ±…μž„μ„ μ΄μš©ν•œ 객체 섀계

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14.πŸŽ«μ†Œν”„νŠΈμ›¨μ–΄ 곡학 part19~20. κ°€μ‹œμ„± 섀계 / 섀계λ₯Ό μ½”λ“œλ‘œ λ§€ν•‘ν•˜κΈ°

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15.πŸŽ«μ†Œν”„νŠΈμ›¨μ–΄ 곡학 part21. Object-Oriented Analysis and Design

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16.πŸŽ«μ†Œν”„νŠΈμ›¨μ–΄ 곡학 part22~25. 도ꡬ와 μ²­μ‚¬μ§„μœΌλ‘œμ¨μ˜ UML / Grasp νŒ¨ν„΄μ •λ¦¬

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17.πŸŽ«μ†Œν”„νŠΈμ›¨μ–΄ 곡학 part26. GOF

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