using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class audio : MonoBehaviour
{
private AudioSource theAudio;
[SerializeField] private AudioClip[] clip;
void Start()
{
theAudio = GetComponent<AudioSource>();
}
public void PlaySE()
{
int _temp = Random.Range(0, 4);
theAudio.clip = clip[_temp];
theAudio.Play();
}
}