#include "ProjectName/GameplayTags/MyGameplayTags.h"
UTestComponent::UTestComponent()
{
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = true;
// ...
const FMyGameplayTags GameplayTags = FMyGameplayTags::Get();
FGameplayTag GameplayTag = GameplayTags.EquipmentSlot_Weapon_Primary;
}