Area2D
추가 -> Area2D
이름 변경(Player) -> AnimatedSprite
, CollisionShape2D
를 추가
Player -> 인스팩터 -> Script -> 새 스크립트
extends Area2D
export var speed: int
var screensize
func _ready():
screensize = get_viewport_rect().size
pass
func _process(delta):
var p = Vector2()
if Input.is_action_pressed("ui_right"):
p.x += 1
if Input.is_action_pressed("ui_left"):
p.x -= 1
if Input.is_action_pressed("ui_down"):
p.y += 1
if Input.is_action_pressed("ui_up"):
p.y -= 1
if p.length() > 0:
p = p.normalized() * speed
$AnimatedSprite.play()
else:
$AnimatedSprite.stop()
position += p * delta
position.x = clamp(position.x, 0, screensize.x)
position.y = clamp(position.y, 0, screensize.y)