"A discipline of programming" by Edsger W. Dijkstra

정은경·2020년 9월 29일
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0. Executional Abstraction

1. The role of programming languages

2. States and their characterization

3. The characterization of semantics

4. The semantic characterization of a programming language

5. Two theorem

6. On the design of properly terminating constructs

7. Euclid's algorithm revisited

8. The formal treatment of some small examples

9. On nondeterminancy being bounded

10. An essay on the notion: "The scope of variables"

11. Array variables

12. The linear search theorem

13. The problem of the next permutation

14. The problem of the dutch national flag

15. updating a sequential file

16. merging problems revisited

17. An exercise attribute to R.W. Hamming

18. The pattern matching problem

19. Writing a number as the sum of two squares

20. the problem of the smallest prime factor of a large number

21. the problem of the most isolated villages

22. the problem of the shortest subspanning tree

23. REM's algorithm for the recording of Equivalence classes

24. the problem of the convex null in three dimensions

25. finding the maximal strong components in a directed graph

26. on manuals and implementations

27. in retrospect

Reference

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2022년 3월 18일

predicate transformer

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