package com.example.diceroller
import android.os.Bundle
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.compose.foundation.Image
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.wrapContentSize
import androidx.compose.material3.Button
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Surface
import androidx.compose.material3.Text
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.res.painterResource
import androidx.compose.ui.res.stringResource
import androidx.compose.ui.tooling.preview.Preview
import androidx.compose.ui.unit.dp
import com.example.diceroller.ui.theme.DiceRollerTheme
class MainActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContent {
DiceRollerTheme {
DiceRollerApp()
}
}
}
}
@Preview(showBackground = true)
@Composable
fun DiceRollerApp() {
DiceWithButtonAndImage(modifier = Modifier
.fillMaxSize()
.wrapContentSize(Alignment.Center))
}
@Composable
fun DiceWithButtonAndImage(modifier: Modifier = Modifier){
var result by remember { mutableStateOf(1) }
val imageResource = when (result) {
1 -> R.drawable.dice_1
2 -> R.drawable.dice_2
3 -> R.drawable.dice_3
4 -> R.drawable.dice_4
5 -> R.drawable.dice_5
else -> R.drawable.dice_6
}
Column (
modifier = modifier,
horizontalAlignment = Alignment.CenterHorizontally
){
Image(
painter = painterResource(imageResource),
contentDescription = result.toString()
)
Spacer(modifier = Modifier.height(16.dp))
Button(onClick = {result = (1..6).random()}) {
Text(stringResource(R.string.roll))
}
}
}
fun DiceRollerApp() {
DiceWithButtonAndImage(modifier = Modifier
.fillMaxSize()
.wrapContentSize(Alignment.Center))
}
DiceWithButtonAndImage 함수의 매개변수로 modifier 할당
fillMaxSize(): content가 레이아웃을 최대로 활용하게함
wrapContentSize(Alignment.Center: content가 레이아웃의 중간에 위치하게 함
fun DiceWithButtonAndImage(modifier: Modifier = Modifier){
var result by remember { mutableStateOf(1) }
val imageResource = when (result) {
1 -> R.drawable.dice_1
2 -> R.drawable.dice_2
3 -> R.drawable.dice_3
4 -> R.drawable.dice_4
5 -> R.drawable.dice_5
else -> R.drawable.dice_6
}
Column (
modifier = modifier,
horizontalAlignment = Alignment.CenterHorizontally
){
Image(
painter = painterResource(imageResource),
contentDescription = result.toString()
)
Spacer(modifier = Modifier.height(16.dp))
Button(onClick = {result = (1..6).random()}) {
Text(stringResource(R.string.roll))
}
}
}