Study React - state

miyaongg·2023년 7월 31일
0

state 사용해서 이전 상태로 되돌리기

function Square(props) {
	return {
    	<button
      		className="square"
      		onClick={props.onClick}
      	>
      		{ props.value }
     	</button>
    }
}
class Board extends React.Component {
	renderSquare(i) {
    	return {
        	<Square
          		value={this.props.squares[i]}
  				onClick={() => this.props.onClick(i)}
          	/>
        }
    }	
    
    render() {
    	return (
          <div>
            <div className="board-row">
              {this.renderSquare(0)}{this.renderSquare(1)}{this.renderSquare(2)}
            </div>
            <div className="board-row">
              {this.renderSquare(3)}{this.renderSquare(4)}{this.renderSquare(5)}
            </div>
            <div className="board-row">
              {this.renderSquare(6)}{this.renderSquare(7)}{this.renderSquare(8)}
            </div>
          </div>
        );
	}
}
class Game extends React.Component {
	constructor(props) {
    	super(props);
      	this.state = {
        	history: [{
            	squares: Array(9).fill(null)
            }],
          stepNumber: 0,
          xIsNext: true
        }
    }
  
  	handleClick(i) {
    	const history = this.state.history.slice(0, this.state.stepNumber + 1)
        const current = history[history.length - 1];
      	const squares = current.squares.slice();
      	if(calculateWinner(squares) || squares[i]) {
        	return;
        }
      
      	squares[i] = this.state.xIsNext ? 'X' : 'O';
      	this.setState({
        	history: history.concat([{
            	squares: squares
            }]),
          	stepNumber: history.length,
          	xIsNext: !this.state.xIsNext
        })
    }
  
  	jumpTo(step) {
    	this.setState({
        	stepNumber: step,
          	xIsNext: (step % 2) === 0
        })
    }
  
  	render() {
    	const history = this.state.history;
      	const current = history[this.state.stepNumber];
      	const winner = calculateWinner(current.squares);
      
      	const moves = history.map((step, move) => {
        	const desc = move ?
                  'Go to move #' + move :
            		'Go to game start';
          
          	return (
            	<li key={move}>
              		<button onClick={() => this.jumpTo(move)}>{desc}</button>
              	</li>
            )
        }
        
        let status;
		if(winner) {
         	status = "Winner: " + winner; 
        } else {
        	status = "Next player: " + (this.state.xIsNext ? "X" : "O");
        }

		return (
          <div className="game">
            <div className="game-board">
              <Board
                squares={current.squares}
                onClick={i => this.handleClick(i)}
              />
            </div>
            <div className="game-info">
              <div>{status}</div>
              <ol>{moves}</ol>
            </div>
          </div>
		);
    }
}
const root = ReactDOM.createRoot(document.getElementById("root"));
root.render(<Game />);
            
function calculateWinner(squares) {
  const lines = [
    [0, 1, 2],
    [3, 4, 5],
    [6, 7, 8],
    [0, 3, 6],
    [1, 4, 7],
    [2, 5, 8],
    [0, 4, 8],
    [2, 4, 6]
  ];
  for (let i = 0; i < lines.length; i++) {
    const [a, b, c] = lines[i];
    if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
      return squares[a];
    }
  }
  return null;
}            
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